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Father-son founders raise $875,000 to help anyone build worlds in Roblox

Father-son founders raise $875,000 to help anyone build worlds in Roblox
TypeVenture Funding - Seed
Value$875,000
  • ÉlisaCompany
  • AQC CapitalInvestor
  • Anges QuébecInvestor

Élisa Interactive secured a $875,000 pre‑seed round on Aug. 21, 2026, with AQC Capital, Anges Québec and Investissement Québec’s Eurêka Fund backing its AI‑driven Roblox world‑building tool, Me‑Z‑Scene.

Élisa Interactive closed a $875,000 pre‑seed financing on Aug. 21, 2026, bringing AQC Capital, Anges Québec, Investissement Québec’s Eurêka Fund and a group of angel investors on board. The Montreal‑based startup will use the capital to bring its AI‑powered level‑design platform Me‑Z‑Scene to market for Roblox creators.

Deal Terms

The round was led by AQC Capital with participation from Anges Québec, Investissement Québec’s Eurêka Fund and several angels. Details on post‑money valuation or equity percentage were not disclosed. The funding marks the first institutional capital for the father‑son team, François and Julien Bélanger, and will fund product refinement, user‑acquisition pilots and the planned fall launch.

Me‑Z‑Scene lets a user describe a desired environment—such as a castle or village—and instantly assembles a 3D scene from existing asset libraries. Unlike generative‑image models that create new assets, the tool places pre‑built pieces on a virtual table, then lets users tweak them manually or via AI prompts. François likens the experience to a Playmobil set: the instructions are clear, but the builder can still customize the result.

Market Context

Roblox hosts over 151 million daily active users and relies on user‑generated content (UGC) for its ecosystem, with roughly seven million distinct experiences available. That scale creates a sizable addressable market for low‑skill creators who want to launch their own games but lack traditional development expertise. The founders see an opportunity to expand beyond Roblox into other UGC‑centric platforms such as Minecraft and Fortnite.

The startup is currently testing Me‑Z‑Scene with just under 100 beta users. Pricing will be credit‑based, though the exact rates remain under development. The team believes that once the tool is live, casual players will be willing to pay for the ability to craft custom worlds and share them with friends, turning hobbyist creation into a monetizable SaaS offering.

For Élisa Interactive, the seed capital provides the runway to move from a niche beta cohort to a broader consumer base, positioning the company against emerging creator‑tool startups that target Roblox and other UGC platforms. By lowering the technical barrier to entry, Me‑Z‑Scene could erode the advantage held by traditional game‑dev studios that currently dominate custom‑content pipelines, forcing competitors to add AI‑assisted features or risk losing a growing segment of hobbyist creators.

The funding also signals to larger venture firms that AI‑enhanced tooling for UGC games is a viable niche. If Élisa can demonstrate strong user‑growth and credit‑based revenue, it may attract follow‑on rounds at higher valuations, prompting other SaaS founders to explore similar AI‑first creator products for platforms like Minecraft, Fortnite or emerging metaverses.

  1. Élisa Interactive raised $875,000 in a pre‑seed round on Aug. 21, 2026
  2. Investors include AQC Capital, Anges Québec, Investissement Québec’s Eurêka Fund and angel backers
  3. The round backs Me‑Z‑Scene, an AI‑driven level‑design tool for Roblox
  4. Product targets non‑professional creators on user‑generated content platforms
  5. Me‑Z‑Scene is in beta with under 100 users; a full launch is planned for fall 2026

Pre‑seed rounds for AI‑enabled creator tools typically sit at $5‑10 million post‑money, suggesting Élisa Interactive’s valuation is likely in that range despite undisclosed numbers. The deal underscores a broader trend: venture capital is gravitating toward SaaS platforms that embed generative AI to democratize content creation in massive UGC ecosystems. Roblox’s 151 million daily users provide a built‑in distribution channel, allowing a credit‑based pricing model to scale quickly if adoption hits network‑effect thresholds. For operators, the capital infusion means the ability to accelerate feature development, integrate analytics for usage‑based billing, and invest in community‑building programs that drive stickiness. Investors see a clear path to upside—once a critical mass of creators pays for credits, the unit economics improve dramatically, supporting higher ARR multiples than traditional B2B SaaS. The raise also hints at potential cross‑platform expansion; a successful rollout in Roblox could serve as a template for similar tools in Minecraft or Fortnite, amplifying addressable market size and justifying future growth‑stage financing at premium valuations.

Father-son founders raise $875,000 to help anyone build worlds in Robloxbetakit.com